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The second (of three?) part of the Unholy Tower; this time, we deal with Cursed Estia, who is a Light element boss with three HP breakpoints, just like Xenon. My attempt at fielding a Crit team was a partial failure. Notice the actual number of Critical hits; this is what happens if you attempt to go in without a Crit buff BB and without a full set of Havoc Axes. It's still a stage clear without gemming, so I suppose it's a partial success. Perhaps we can go with Double Leader + Angelic Foils just like the Atro x Luna run - will test this out and post the results later. My current setup is as follows: Leader: Breaker Unholy Magress (6*) SBB Lv 1 2x Breaker Ryuujin Mifune (5*) BB Lv 7-8 2x Anima Ryuujin Mifune (5*) BB Lv 6-7 Friend: Mad God Zebura (5*) Spheres: 2 Havoc Axes, 3 Magical Axes (Friend has a Havoc Axe) The key items are the Dark Ore, the Brute Elixirs and the Fuujin Elixirs (Just in case you run into Estia in Battle 3). 0:27 - Watch the grind upwards. Ran into four Pegasus/Magician Lily encounters; only managed to survive by killing them as quickly as I could. 5:42 - Skip to the Cursed Estia Lv. 10 encounter. 7:04 - Epilogue sequence *SPOILER ALERT* The fight mechanics are as follows: 75% HP: Estia will begin to use Venomous Strike, a single-target BB that has a chance to cause Poison. Each usage can replace one of her three attacks for the round. 50% HP: Estia will also begin to use Brutal Rampage, an AOE BB that causes Weakness. Again, each usage can replace one of her three attacks for the round. 25% HP: Estia will gain an Atk/Def/Crit buff and will also begin to use an AOE BB that deals a massive amount of damage. She will also cast Cursed Blood, which will be expended when Estia is reduced to 0; she will then recover 50% of her HP. To maximize your chances of survival, you can whittle her down to just above 50% then burn her HP down to avoid the 'berserk' mode at 25%. This also has the advantage of skipping the Cursed Blood buff, which avoids a third of the entire encounter.