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This is video #017 in my playthrough of Dragon Quest VI: Realms of Revelation for the Nintendo DS. This video does not contain commentary. To view the commentary version, click here: https://youtu.be/REqUyjQS0vQ Dragon Quest VI: Realms of Revelation [DS] No-Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML24_0Eo2Mc5artVjscpkcjRV Dragon Quest VI: Realms of Revelation [DS] Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML27fExYsx-WJR0NwYforzak9 Previously, the party cleaned up at Port Haven Casino and got some nice upgrades for Heorot and Carver. Before continuing on their journey, there are a couple of things they can do. First, they zoom over to Alltrades Abbey's ruins (time 0:19), where they use the well to return to their original world (time 0:38). From there, they zoom over to Weaver's Peak (time 0:45). There, they check out the equipment shop (time 1:24). When they examine the armour that is on display, they learn that the salesman will let it go for 7,000 gold! Despite the hefty price tag, they drop the funds and acquire the Enchanted Armour. It is excellent body armour at this point for Milly. The hero can equip it as well, but it is not quite as good as the Platinum Mail from the Casino. Afterwards, the party checks in on Tania (time 2:58). After a pleasant conversation, she will give them the opportunity to rest for free. The next morning, they then zoom down to Haggleton (time 4:06). They go northwest from there and drop down the hole to the Wellshire area in the other world (time 4:45). When they arrive, they enter Wellshire (time 5:04). Wellshire will now be added to the zoom list. The locals are a bit more conversational now that Heorot is visible. However, it sounds like the Village Chief may be in trouble. At the weapon shop, the party picks up an Edged Boomerang for Heorot and a Sledgehammer for Carver (time 7:30). But Milly can't use the Chain Whip? What gives? At the armour shop, they grab Iron Helmets for the guys (time 8:10). FInally, those Hardwood Headwears can go. After chatting with the rest of the townspeople, the party heads into the Village Chief's house (time 12:23). Lily the dog seems to recognize Heorot! Unfortunately, it seems the chief's daughter, Cynthia, has been kidnapped. After the brief scene, the party talks with the chief (time 13:31). Cynthia's kidnappers are waiting at the well north of town. They are expecting 5,000 gold. No wonder the poor fellow is so distressed. The chief leaves the house after this. The party then treks to the dream well north of Wellshire (time 15:24). When they arrive, they talk to the tough-guy type standing by the hut's southwest corner. When they tell him that they have come on the chief's behalf, he summons his partner in crime to bring the chief's daughter, Cynthia. Whether the party chooses to pay these goons will partly determine the prize they get. On this playthrough, they choose not to pay them. After the dialogue, it is time to battle Bigg and Liddle (time 17:17). These goons are far from the hardest enemies in the game. They don't even rate boss music! Liddle will cover his armored friend, so it will be easier to take him out first. Bigg will attempt a War Cry to stun the party, but it often fails. Liddle drops Boxer Shorts. Heorot's Sap spell will come in handy for both goons. If he is equipped with a Boomerang, it will strike Liddle twice if he protects Bigg. Carver's Flying Knee is excellent offense. Milly does not have the best attack power, but her Buff and Heal spells will be helpful, especially if the party has not acquired the excellent armour at the Casino yet. Following the battle, Heorot, the Village Lad, reaches Level 12 (time 20:22). Carver, the Roaming Warrior, reaches Level 12. Milly, the Mysterious Girl, jumps from Level 5 to Level 7. At Level 6, she learns Dazzle, which can blind a group of enemies. At Level 7, she learns Evac. After the battle, Bigg and Liddle beat a hasty retreat (time 21:32). Then, the party ungags Cynthia (time 23:06). The Village Chief will arrive. When he asks whether the party paid the ransom, this choice will also partly determine the reward they get. If they choose Yes, he will give them 5,000 gold, regardless of whether they actually paid the ransom or not. However, if they did not pay the ransom, they will not get any further rewards. Honesty is the best policy in this case, so the party says No. In fact, he is grateful that the party sent the kidnappers packing. He invites them to visit him at home later. The chief and Cynthia head back home. So, the party zooms back to Wellshire (time 25:18). Description continued in the comments.